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There is a glitch that can sometimes be used for more ground fog to be momentarily shown. You may need to select a different depth buffer. This also goes for when switching back to gameplay resolution, if playing fullscreen you may need to change to windowed and then back to fullscreen for the proper internal resulution to be applied.ĭepth buffer may not load the correct one after a resolution change, check Reshade to see.
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When changing the resolution you may need to do this twice for the actual internal render resolution to change. Game can hotsample using SRWE but it must be in windowed mode (select from the in-game menu or ALT+ENTER. Heat can be disabled by setting the NO HEAT value to 1 - currently not bound to a key. Manually enable Qi POWER AND HEAT script. This will disable the camera rotation and allow these to be manually set.ĭecrease/increase camera distance to vehicle. This only works in vehicles and only when they are moving or have recently been moving. Sets time back to default 1.0 normal time.Īlmost stopped increasing to slow (useful for long exposure shots) KeyĪctivates script and sets time a mellow 0.3 For Slomo press F9, to disable press SHIFT + F9. Timeflow can be used in conjunction with the Camera Tool TIMESTOP. Use Cheat Engine to inject the camera tools by going to Memory View -> Tools -> Inject DLL, browse for and select SDHDCamera.dll. Once the cheat table is loaded enable the Attach to game script or manually attach to game process. Once you are done with them you can disable or delete them. Many lights can be spawned and moved around the environment. Not sure what the direction or card lights do and it should be noted that changing a configured light from one type to card may result in a crash.
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Spot, omni, area and spot with lightshaft all seem to work with some fairly self explanatory settings once you start to play with them. The types of lights available are spot, omni, direction, card, spot with lightshaft and area. When editing you can reposition the light to the cameras location by pressing Place at camera. You can then enable/disable the lights from the list and edit settings. Press the Spotlight or Omnilight buttons to spawn a light at the cameras current position. I've had good results with 500 pedestrians at 0.2 per square meter. Play with the Target pedestrian count and Pedestrians per square meter to see what works best in the area you are in. Overflowing these gates with a flood of pedestrians will result in bottlenecks and large clumps of pedestrians on one corner or area and none anywhere else. To control pedestrian flow, there are pedestrian gates that will funnel pedestrians through choke points. Ambulances will then come to help those injured further blocking traffic and inducing road rage in more drivers resulting in even more carnage. At very large numbers cars and pedestrians go crazy, drivers will get frustrated at the massive crowds of people spilling onto the streets and will ram them or other cards to get away. Increasing cars and pedestrians excessively will have an equally excessive performance impact. To stop time-of-day from marching on, set the Game seconds per real second to 0. Can be fixed by disabling the options and restarting the level or game. These work but after a while may cause model and level glitches. Options for hi-def model spawning and camera based LOD. Hold roll left and right down for a second to reset roll. Ni no Kuni: Wrath of the White Witch Remasteredįeatures: Camera control (in-built HUD removal), FoV, Timestop, Time of Day, Weather Control, Sun Position, Lighting Controlįeatures: Features: Car Chase Camera, Timeflow, HUD toggle, Cheats.
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